I have been busy flip-flopping between game ideas and looking a 3D game engines for these ideas. I think I have settled on a game idea that is not too difficult and should be popular (I hope).
I have looked at a few game engines and was focused upon free and open source ones. I have a soft spot for the Oolong Engine. But it is relatively hard core, with little in the way of documentation but it rocks in terms of speed.
The alternative was SIO2 which seems quite good and has lot of documentation and examples but I had it struggle with a couple of things performance wise.
I have decided to give Oolong a go for this first project and see how it performs. I like their integration with bullet physics and maybe it won't be too taxing with the new blender integration.
As I am doing this by myself there is a lots of work to do in terms of development. There is the software itself, graphic design, testing, level development and balance. Lots of work.