Unity3D

Just a quick note to keep this blog alive.

I made a big change in my Engine of choice.  Unity3D is now the engine of choice.  So much so I forked out real money for the iPhone developer Licence.  

I tried out the 30 Trial and got so much done in that 30 days that I bought it.  My reasoning is that I have to do everything myself, from development to art to marketing and I just don't have time to play around with the low level stuff.  

Unity seems to do what I want and even though it may not be efficient, it is efficient enough.  And this way I might have a chance of actually getting what I want done with the little resources I have (i.e. my time).

Hope to blog more regularly.
Copyright 2010-11 Clockworkapps